Print out a listing of the keypresses and keep it by you the first few games to take care of that. It's actually not that difficult to pick up once you get used to the controls. I know you ruled this one out, but I suggest you give it a chance. For BSD systems, it would be official Rogue itself. For Linux systes, it's the release of Rogue included in the bsdgames package. The best version of Rogue for Windows is currently Rogue Clone IV. Rogue still holds as an interesting game today (it's my second-favorite Roguelike), but you should make sure to get the right version. To explain why this is so is difficult, since even normal versions of the game are a stiff challenge, but part of it has to do with the lack of ways to protect armor from Aquators. The most common DOS version ("PC Rogue") is extremely hard, much harder than Nethack, so hard that most players will never finish it. The original Roguelike.īut not just any version of Rogue. From what I've read of Angband, high-level play is more a game of tactical combat than Nethack, where good play involves careful item management and knowledge of the game's many systems but where a prepared character can bulldoze through almost anything. I get the feeling that Angband will be more interesting to a player of a quasi-Roguelike like Castle of the Winds, since ultimately the item ID system takes a backseat there to the acquisition of the right artifacts and tactics of killing specific monsters. (Diablo and Diablo are also not real Roguelikes because of this.) I suspect it also does not have the many little nuances of play that Roguelikes tend to have, but which might be why you're reluctant to get into Nethack. It doesn't have the randomized item description system that makes identification of items an essential part of the game. Posted by advil at 5:00 PM on April 11, 2006īest answer: You should know is that Castle of the Winds is, as near as I can tell, not a true Roguelike. Or even diablo, which is commonly considered to be a roguelike.īy the way, did you know that CotW 1+2 were released into the public domain? I think you need win3.1 to play them or something, though. What you may actually be looking for is something more like the avernum games from spiderweb software, which have many RPG elements but aren't really roguelike. Unspoiled play of any roguelike is not really a practical possibility for most people. You may want to consider trying nethack again, with different goals - don't try to win (this can take months to years), just try to see how far you can get. The easiest roguelike I have played is Larn (or ULarn) but I don't have any good mac links - it is possible to compile yourself on a mac, but I recall having to fiddle with the source code to get it to work. It has a mac version that you can just download and it will work, rather than having to compile something. I don't really play *bands though so maybe someone will disagree. You might also like tome, which I found to be the easiest of the *bands to get into (modulo choosing an easy race/class). However, it is extremely difficult - harder than nethack. If you don't compile stuff send me an email and I can send you a 10.3 mac binary that will probably work, with caveats.) Crawl does not have the kitchen sink mentality, and has very well balanced gameplay. My personal favorite is crawl (you probably actually want the travel patch, not the unpatched version. So you may not find exactly what you are looking for (unless you are willing to back up your save files, known as savescumming). Castle of the winds is really really easy compared to most roguelikes - if I recall correctly, it allowed saved games, which most roguelikes do not.
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